I didn't even know a respec in KOTOR existed (long time since I played that game). I don't like it either when it is a trivial "Click Button" that makes no sense and/or is a "service" (Like in MMO's) more so than something intruiging, interesting and well integrated. Naturally, after choosing the machine breaks down, and you wouldn't be able to respecialize afterwards or be able to gain the other bonus depending on your choice. what are you seeking, Watcher?"Ī) "I want to restructure it" (Respecialization)ī) "I want power!" (+Stat and/or +Talent Bonus)Ĭhoice & Consequence. could it not have another feature too? For those who don't want to respecialize (and it wouldn't only be a service for fans who likes respec).Įxample: "With this machine you can empower your soul, or restructure your soul. If there'd be some sort of one-time-use "Machine" or whatever that could allow a respec option. Don't play with party members if you don't like it. ![]() Don't build a High Might character if you don't like it. Don't build a High Intelligence character if you don't like it. Therein "Don't do it if you don't like it" is a valid argument. Simply allowing you to choose to respec trivializes your choice to not respec and then continue to play as if there is no respec? When you know you can do it, how does it trivialize your choices? "I know I can respec later so I don't have to worry about my build"? Is that not a choice you do as well? "I want to build my character like this, and I won't respec in that obscure location away from the critical path on that side-quest" is also a choice. But again, if it is, I haven't seen it and can't imagine how it would be. So if that was possible, then maybe respec that's fun would be possible too. And, yes, I would have thought that idea simply won't fly, yet fly it did, on wings of aether. With the nutty geometric XP progression and mountains of XP to be had from conversations there was no downside. I loved building up to mid-levels in fighter and thief while keeping mage my primary class, so I could morph into whatever was needed for each situation. It was outrageously overpowered and made a complete mess of the AD&D multi/dual-classing rules, but it was hella fun. PS:T did something like this with the way TNO was able to change class on the fly. I'll allow that there might be a creative way to approach it that would be fun and would not trivialize your choices, but I'll be damned if I can think of one. You've spent the entire game being Bastard of the Universe/Paragon of Pure Jeditude, then one choice you make in one conversation just before the endgame can completely nullify that.Īnd no, "don't do it if you don't like it" is not a valid counter-argument: the mere fact that you can changes the experience of making your level-up choices. ![]() It's the same problem as with, say, the endgame in KOTOR.
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